Samsung Galaxy Optimization Guide (Battery/Performance. Rockchip PX5 A53 Android 6.0 2GB RAM aarick 178 179 180. So anyway my question is this: Lag, rather than gameplay is ruining the game for me. MTCDKSPV2.48d hi guys, i want to share with the latest mcu for mtcdksp. It seems the only time I need to use quicksave now is to defeat buggy performance. Thanks EDIT 2: Problem resolved, I had to use the 64bit exe and use -force-opengl. exe and if that doesn't work, I'll upload the log to Dropbox and link it here. No matter what you own - a desktop or a laptop. I am running windows 7 64bit with 8gb of RAM. ![]() It has been developed and fully tested to work great on Windows 11, Windows 10 and other Windows operating systems (both 64 and 32-bit), from Windows XP and up. Of course, considering that lag is so bad that docking to my space station is 100 times harder than it was, and landing at my Mun base is nearly impossible now, Building upon them is out of the question. Wise Memory Optimizer is freeware, any user can download it for free and enjoy free automatic update and technical support by email. If the lag wasn't so bad with the high parts count at my base and space station I would just expand them and create some awesome rocket factory in space for the fun of it. If the 64-bit version weren't so unplayably buggy, performance may increase enough to hold my interest a bit longer. Keep in mind that I have a decent PC with a 3.03 GHZ I7 processor, nVidia 470 1 GB video card, 6 TB of storage and 24 GB of RAM (I know, KSP can only use 4 GB). I have a big space station orbiting Kerbin with 14 kerbals living there and an even lower frame rate (3 FPS!), and all of it's science instruments are now useless trash. I'm getting a maximum of 7 FPS, so nothing more can be added and still have the game be playable. I got rid of all but one base and now the remaining base has 8 kerbals working there, 5 of the 8 rovers are there, along with 2 landers, refueling tanks and spare parts. ![]() I've sucked all of the science points out of Kerbin, the Mun and Minmus. These differences mean that what would be an optimal memory management algorithm for one would be pretty poor for the others) Anyway, the rambling point Im getting to is that kOS is doing something a bit analogous to that, albeit much more high-level and abstracted. I've been to the Mun countless times and at one point had 3 bases, 6 landers, and 8 rovers operating there.
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